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CAPÍTULO 3
                         3.3


          Principios de la                                                                          Aprovechar la tecnología
    colaboración eficaz
                                                                                              para compartir conocimientos




                                       O3-A1: Intergenerational approach and collaborative training guidelines

                As a first step partners will develop the methodology for an intergenerational approach as chosen to
                                                                                     La tecnología desempeña un papel fundamental en la mejora
                       deliver the training. The aim of this output is to create long term relationships between an
                                                                                     de las plataformas de intercambio de conocimientos dentro de
                  entrepreneur, responsible for running a retail business and a youth, who will help them introduce

                                                                                     la moda sostenible, lo que permite una colaboración y un
                        sustainable changes to the business. In order to reach this objective, a framework for the
                  collaboration will be developed. The relationship will be be voluntary and included as such in the
                                                                                     aprendizaje más eficaces. Estos son algunos ejemplos:
                   framework but encouraged in order to maximise participation in the training activity and further
   CONTENT OF CHAPTER 3
                                                                                     1. IA y análisis de datos
                 apprenticeship programmes. Partners will explore existing suitable frameworks that can be used in
                the RETAIL project. In addition, partners will seek involvement of relevant networks to increase the
                                                                                     2. Realidad Virtual (VR) y Realidad Aumentada (AR)
                       project scope. For instance, DCC is a member of the Enterprise Europe Network with EASME
                actively encouraging members to collaborate and engage with all relevant EU projects. Partner will
                                                                                     3. Aplicaciones móviles y gamificación
                     also explore other relevant programmes such as mobility programmes (Erasmus+, Erasmus for
                                                                                     4. Tecnología Blockchain
                              young entrepreneurs), etc. From this work, a methodological report will be issued.

                                                                                     5. Redes sociales y plataformas de influencers
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